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All-Frequency ShadowsAll-Frequency Shadows Using Non-linear Wavelet Lighting Approximation Ren Ng Stanford University Ravi Ramamoorthi Columbia University Pat Hanrahan Stanford University ACM Transactions on Graphics, ...
http://graphics.stanford.edu/papers/allfreq/
Animation and Rendering of Complex Water Surfaces
Animation and Rendering of Complex Water Surfaces Douglas Enright (Stanford University and Industrial Light and Magic) Steve Marschner (Stanford University) Ronald Fedkiw (Stanford University and ...
http://graphics.stanford.edu/papers/water-sg02/
Bidirectional Estimators for Light Transport
Bidirectional Estimators for Light Transport Reference: Eric Veach and Leonidas J. Guibas, Eurographics Rendering Workshop 1994 Proceedings (Darmstadt, Germany, June 1994), pp. 147-162. Also ...
http://graphics.stanford.edu/papers/bidir/
Efficient Image-Based Methods for Rendering Soft Shadows
Efficient Image-Based Methods for Rendering Soft Shadows Maneesh Agrawala Pixar Animation Studios Ravi Ramamoorthi Computer Graphics Laboratory , Stanford University Alan Heirich Tandem ...
http://graphics.stanford.edu/papers/shadows/
Eliminating Popping Artifacts in Sheet Buffer-Based Splatting
Eliminating Popping Artifacts in Sheet Buffer-Based Splatting Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated ...
http://www.cs.sunysb.edu/~mueller/research/pop/
Eliminating Popping Artifacts in Sheet-based Splatting
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http://www.cs.sunysb.edu/~mueller/papers/pop.pdf
Graphics paper indexes
Tim Rowley Knowledge is power. Power corrupts. Study hard. Be evil. Graphics paper indexes: SIGGRAPH SIGGRAPH 2007 papers (Page maintained by Ke-Sen Huang and Tim Rowley) SIGGRAPH 2006 ...
http://trowley.org/
Henrik Wann Jensen's Publications
Henrik Wann Jensen's Publications
http://graphics.ucsd.edu/~henrik/papers/
Improved Noise by Ken Perlin, Reference Implementation
Improved Noise reference implementation Ken Perlin Smooth ball demo Bumpy ball demo Note: An earlier on-line version of this code had a small bug in the grad distribution, kindly pointed out by ...
http://mrl.nyu.edu/~perlin/noise/
Metropolis Light Transport
Metropolis Light Transport Reference: Eric Veach and Leonidas J. Guibas , SIGGRAPH 97 Proceedings (August 1997), Addison-Wesley, pp. 65-76. Images too dark ? Try the gamma corrected pages . ...
http://www-graphics.stanford.edu/papers/metro/
Ray Tracing on Programmable Graphics Hardware
Ray Tracing on Programmable Graphics Hardware Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan ACM Transactions on Graphics. 21 (3), pp. 703-712, 2002. (Proceedings of ACM SIGGRAPH ...
http://graphics.stanford.edu/papers/rtongfx/
Smoke Simulation for Large Scale Phenomenas
Smoke Simulation for Large Scale Phenomena Nick Rasmussen (Industrial Light + Magic) Duc Quang Nguyen (Stanford University, Industrial Light + Magic) Willi Geiger (Industrial Light + Magic) Ronald ...
http://graphics.stanford.edu/papers/smoke-sig03/
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